fbar at footils.org
Fri Dec 28 10:10:52 EST 2007
Peter Plessas hat gesagt: // Peter Plessas wrote:
> Strictly speaking, one delay gives you one reflection, let's say off one
> wall. But since sound propagates in spherical waves, it will bounce on
> many surfaces, not one (if you are in a room).
> So don't expect to simulate a real room using a plain multitap delay.
> You would have to look for a delay feedback network,
> which will introduce much random reflections.
A good introduction to theory and technique of reverbs with that
approach is in Miller Puckette's (online) book "Theory and Techniques
of Electronic Music" with examples in Pd. Another reason to learn Pd,
or at least learn how to run and read Pd patches.
Frank Barknecht _ ______footils.org__
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