[LAU] [LAD] Linux Audio 2012: Is Linux Audio moving forward?

Lorenzo Sutton lorenzofsutton at gmail.com
Thu Oct 11 07:52:42 UTC 2012


On 11/10/12 01:46, Jörn Nettingsmeier wrote:
> On 10/11/2012 01:33 AM, Alexandre Prokoudine wrote:
>> On Thu, Oct 11, 2012 at 3:23 AM, Paul Davis wrote:
>>
>>> i agree with a number of your critiques of patrick's approach, but i
>>> don't
>>> think that criticisms based on the content or design of a web page are
>>> anywhere nearly as important as the *potential* content.
>>>
>>> that's what is missing, for certain categories of musicians, etc.
>>
>> Speaking of which, you never replied, what kind of (missing for Linux)
>> software composers use to create quick soundtracks for TV commissions
>> :)
>>
>> And btw I'm quite concerned about *potential* content.  Or, to phrase
>> it better, I'm concerned about the ability of the community to
>> continuously raise the overall quality bar.
>
> it sounds a bit lame to say i would do something about it if i only had
> the time, but it irks me something awful that all the blender movies
> still had their sound done on commercial proprietary audio systems.


+1 but it seems (and you can't really blame them on that) that they 
stick to the person/studio because they like/trust them... It would be 
interesting to have the sound of a blender miovie all generated with 
Open Source tools: I'm thinking of the approach proposed by Andy 
Farnell's in his Designing Sound... (although the latest Tears of Steel 
uses a mixed approach)

>
> i'm pretty sure with two or three people ganging up on this, we could
> come up with a kick-ass movie sound design. and in decent surround, too :)

I agree. But it would have to be a focused job, so to say.

>
> maybe for their next movie in 2013... if anyone plans to make a move,
> let me know - with half a year of advance notice, i could probably find
> time to join.

Not sure what move should be made but it would be cool.

Lorenzo.



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