<div class="gmail_quote">On Sun, Feb 7, 2010 at 6:19 AM, Frank Barknecht <span dir="ltr"><<a href="mailto:fbar@footils.org">fbar@footils.org</a>></span> wrote:<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
The modern equivalent to what you describe could be live coding in Pd,<br>
SuperCollider etc., e.g. <a href="http://www.youtube.com/watch?v=9zKzxqN5mUI" target="_blank">http://www.youtube.com/watch?v=9zKzxqN5mUI</a> or<br>
<a href="http://vimeo.com/5272693" target="_blank">http://vimeo.com/5272693</a><br>
<br></blockquote><div><br>Yes indeed -- SuperCollider has a fantastic pattern system that's ideal for this. You program a pattern and create the synths, then over time, in realtime, you can modify and change the patterns (and synths, and effects, and everything else).<br>
<br>There's a good-sized learning curve, but H. James Harkins has created a fabulous guide/tutorial that focuses on the right things: <a href="http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/build/Help/Streams-Patterns-Events/A%20Practical%20Guide/PG_01_Introduction.html">http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/build/Help/Streams-Patterns-Events/A%20Practical%20Guide/PG_01_Introduction.html</a> .<br>
<br>This really is an amazing way to make music. If you haven't tried SuperCollider, I can't recommend it enough -- it's the power of Csound combined with the natural realitime capabilities of pd, plus a lot more.<br>
<br><br>micromoog<br><br><br></div></div><br>