Hi All,<br><br>I'm working on an adventure game, which is entirely speech based. It is similar to a text-based adventure game, except you speak and hear the text, rather than typing and reading it.<br><br>I am looking for people to test it and give me suggestions for improvement.<br>
<br>The game itself is just a retrofitted version of the Colossal Cave Adventure game (known to some as simply "adventure"), and it uses CMU PocketSphinx for speech recognition, and Festival for speech production. It was originally a Uni project.<br>
<br>If playing this sort of game, and giving me feedback on it seems interesting to you, please let me know.<br><br>If you just want to download the source right away, the link is <a href="https://github.com/downloads/jeremysalwen/adventure-sphinx/adventure_sphinx-0.1.tar.bz2">here</a>. However, I might warn you that the game is a bit rough to play if you are not familiar with it (which is precisely why I am looking for feedback on ways to improve it).<br>
<br>If you've played the game, please let me know:<br><br>1. What you tried to do that it wouldn't allow you to.<br>2. What phrasings didn't work for commands which you thought should have.<br>3. What it had a hard time recognizing.<br>
4. Anything it recognized as a command that doesn't make syntactical sense.<br><br>If you're getting really bad speech recognition results, remember to try to adjust your microphone and volume settings.<br><br>Thanks a lot,<br>
Jeremy Salwen<br>