<br><br><div class="gmail_quote">On Wed, May 16, 2012 at 11:04 AM, Brett McCoy <span dir="ltr"><<a href="mailto:idragosani@gmail.com" target="_blank">idragosani@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im"><br>
</div>It's similar in many ways (I've done some SFX work, too), except<br>
almost everything has to hit. The hardest thing I had to do was an<br>
animated bouncing ball, bouncing on the ground and against a wall.<br>
<div class="HOEnZb"><div class="h5"><br></div></div></blockquote><div><br>There are limits to how precise you have to be when dealing with multiple objects however. Walter Murch's article "Clear Density, Dense Clarity" is required reading for my students on this topic and highly recommended.<br>
</div></div><br> Seablade<br>