[linux-audio-dev] XAP: a polemic
Tim Hockin
thockin at hockin.org
Thu Dec 19 00:46:00 UTC 2002
> Well, one loop is just fine for linear music editing, but what about
> interactive music? (The old, primitive approach, based on conditional
> jumps.)
>
> I was thinking one could generalize this by using N cue points
> (abstract objects) instead of hardcoded loop markers in the time
> info. Tell timeline aware plugins about them by sending events
> looking something like this:
>
> XAP_A_CUE_POINT
> int id;
> double position;
When does the host send this event?
When the transport position is moved, but play has not started yet?
When a loop-point is set (and it just stays forever until unset?)
Shortly before hitting a repeat marker (loop point)?
Not a bad little frill, if the semantics are clear. Totally optional for
the host and plugin, but if they both do it, then it could be a nice
optimization.
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