[linux-audio-dev] ".mid" files playing in Linux games
Dave Robillard
drobilla at connect.carleton.ca
Mon Feb 2 16:56:36 UTC 2004
On Wed, 2004-01-28 at 15:52, Dominic Genest wrote:
> Mine are rather "piano only", classical-like, songs. Those usually sound
> better with midi sequencers.
Compose in MIDI and use fluidsynth - it's literally designed for this
sort of thing (embedding in a game) as someone's already pointed out.
You can get some pretty respectable sounding piano soundfonts from
hammersound.net, many of them barely a few megs. (Soundfonts are still
around from the AWE-with-little-RAM days, so they're optimized to be as
small as possible. I have a ~240k piano here somewhere that you could
get away with in a mix)
-Dave
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