[linux-audio-dev] ".mid" files playing in Linux games

Dave Robillard drobilla at connect.carleton.ca
Mon Feb 2 16:56:36 UTC 2004


On Wed, 2004-01-28 at 15:52, Dominic Genest wrote:
> Mine are rather "piano only", classical-like, songs. Those usually sound 
> better with midi sequencers.

Compose in MIDI and use fluidsynth - it's literally designed for this
sort of thing (embedding in a game) as someone's already pointed out.

You can get some pretty respectable sounding piano soundfonts from
hammersound.net, many of them barely a few megs.  (Soundfonts are still
around from the AWE-with-little-RAM days, so they're optimized to be as
small as possible.  I have a ~240k piano here somewhere that you could
get away with in a mix)

-Dave




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