[linux-audio-dev] Some music made with Linux
David Olofson
david at olofson.net
Fri Feb 20 21:42:46 UTC 2004
On Friday 20 February 2004 20.41, Joern Nettingsmeier wrote:
[...]
> > Tricky. To get crunchy hard-rock guitar sounds like Pete's
> > (nice track pete!), you'll have to realistically emulate
> > palm-muting, which I've never heard in a synth. And how would you
> > control the amount of muting? Map it to a CC and play a slider?
>
> <p class="heretic">
> why spend precious coding time faking electric guitars when there
> are so may excellent and highly trained guitarists around?
> nothing against electronic sounds where they are appropriate. but
> when you need a crunchy guitar, simulators strike me as the wrong
> tool for the job. :-D
> </p>
Well, there's a big difference between a fake crunchy guitar sound,
and a crunchy synth sound - but basically, I agree; use the Real
Thing(TM) instead. Easier, and it feels and sounds better. :-)
However, in this case, I was rather thinking about getting this sort
of sound into a "typical" Audiality song, which means a total file
size around 10 kB or so. (Sort of like IXS, except Free/Open Source
and based on MIDI + modular synthesis rather than a tracker format +
FM synthesis.)
What I want to do is push the limits of extremely compact music
formats, and proving that virtual analog style synthesis doesn't
*have* to sound like minimalistic german synth music. I may fail in
doing this, but I hope to at least learn a few useful things about
creating good synth sounds in the process.
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
--- http://olofson.net --- http://www.reologica.se ---
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