[linux-audio-dev] Some music made with Linux

Marek Peteraj marpet at naex.sk
Sat Feb 21 16:50:37 UTC 2004


On Fri, 2004-02-20 at 23:51, Tim Goetze wrote:
> [David Olofson]
> 
> >On Friday 20 February 2004 20.41, Joern Nettingsmeier wrote:
> >[...]
> >> > Tricky. To get crunchy hard-rock guitar sounds like Pete's
> >> > (nice track pete!), you'll have to realistically emulate
> >> > palm-muting, which I've never heard in a synth. And how would you
> >> > control the amount of muting? Map it to a CC and play a slider?
> >>
> >> <p class="heretic">
> >> why spend precious coding time faking electric guitars when there
> >> are so may excellent and highly trained guitarists around?
> >> nothing against electronic sounds where they are appropriate. but
> >> when you need a crunchy guitar, simulators strike me as the wrong
> >> tool for the job. :-D
> >> </p>
> >
> >Well, there's a big difference between a fake crunchy guitar sound,
> >and a crunchy synth sound - but basically, I agree; use the Real
> >Thing(TM) instead. Easier, and it feels and sounds better. :-)
> >
> >However, in this case, I was rather thinking about getting this sort
> >of sound into a "typical" Audiality song, which means a total file
> >size around 10 kB or so. (Sort of like IXS, except Free/Open Source
> >and based on MIDI + modular synthesis rather than a tracker format +
> >FM synthesis.)
> >
> >What I want to do is push the limits of extremely compact music
> >formats, and proving that virtual analog style synthesis doesn't
> >*have* to sound like minimalistic german synth music. I may fail in
> >doing this, but I hope to at least learn a few useful things about
> >creating good synth sounds in the process.
> 
> the most promising concept if you want realism is probably physical
> modeling, i.e. a waveguide. used with a filter modeling the response
> (resonance) of the guitar body, you'll already have a good start. a
> bit more troublesome will be feedback between strings, but doable.
> 
> as has been observed, the real trouble starts when you want to model
> the non-linear aspects, like palm muting, finger tip interaction with
> the string during oscillation, when releasing or tapping, and most
> importantly the plektron or finger exciting the string.
> 
> there's some very interesting work by someone at hut.fi (sorry i'm so
> vague on this, it's some time ago i read it) on modeling the piano.

Is it this one? 

http://www.acoustics.hut.fi/~bbank/demo.html

Marek




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