[linux-audio-dev] Some music made with Linux
RTaylor
ricktaylor at speakeasy.net
Sun Feb 22 21:21:44 UTC 2004
David Olofson <david at olofson.net> wrote:
> On Friday 20 February 2004 23.58, Paul Winkler wrote:
> > Interesting. How the heck do you record that?
>
> In some cases, you might be able to do what they do with grand pianos
> and stuff; disassemble the instrument and/or set up things so you can
> actually record the sounds you want. (Just hammers hitting something,
> a plectrum used on something string-like except with minimal
> resonance, that kind of stuff.)
>
> Other than that, the only way is to look at each specific case and try
> to figure out how to remove unwanted components from the recorded
> sounds...
All you really have to do is get close. {voxengo.com has an excellent
{excellent} reverb that's based on the idea. He also has some impulses... I
don't remember what the license was. He also has a few links to some other sites
that you can get them from.}
Soundforge had the impulse modeller thing several years ago. I've ended up
combining stuff with whatever wave file seemed suitable. {saw and square waves
and reed samples being the best... you can even model sounds with themselves.}
I'm not searching for anything specific though. Soundforge came with a huge
directory full of precise images...they did have a lot of them up on their
pages. {I'm not sure what Sony's done with them though.} they're not necessary
unless you're going after scientific precision. With plain wave files you can
use the thing like a synth. Once you come to understand what specific wave files
will do when you combine them you start to get precision.
--
Though your brother's bound and gagged and they've chained him to a chair
won't you please come to Chicago just to sing? In a land that's known as
freedom how can such a thing be fair? Won't you please come to Chicago for
the help that we can bring? {Graham Nash}
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