[linux-audio-dev] Terminology / sampler architecture

Thorsten Wilms t_w_ at freenet.de
Tue Jun 15 18:30:52 UTC 2004


On Tue, Jun 15, 2004 at 07:53:54PM +0200, Frank Barknecht wrote:
> 
> Ah, okay. It seems you look at it from a hardware model. As I never
> used electronic sound hardware this is often hard to follow for me.
> (ALthough now my standard rant on software designed after hardware
> could follow... ;)

Glad you left that out, since I could write it myself ;)

The model was developed on specialized hardware, but for me 
the hardware model is not the point, but solely the benefits 
of a fixed architecture: easy to understand, fast to handle. 
I'm all for the flexibility of modular systems, but often enough 
I want rather common sounds, that can be achieved with fixed 
systems much faster, without the danger of getting lost in 
buidling up complicated structures.


> Okay, to me a sampler is much more general: It's something which plays
> back recorded sounds. Note and velocityi, filters and all this don't
> belong to the sampler in my model - they are just one way to use a
> sampler there, whereas there could be hundreds of others, the most
> widely known of it probably are DJ-scratching and sample arranging in
> Ardour.

Clearly the modular system definition of sampler, and it's more 
to the point.


---
Thorsten Wilms



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