[linux-audio-dev] [ANN] First public release of Lindrum v 0.5.1

Dave Griffiths dave at pawfal.org
Mon Mar 1 18:53:26 UTC 2004


On Mon, 1 Mar 2004 10:24:26 -0800, Tim Hockin wrote
> On Mon, Mar 01, 2004 at 12:55:14PM -0500, Dave Robillard wrote:
> > On Mon, 2004-03-01 at 07:07, guenter geiger wrote:
> > > Lack of collaboration is one of the weaknesses of the free software
> > > development (peculiarly enough it is considered one of its strenghts),
> > > especially with audio software.
> > 
> > A weakness compared to what?  Proprietary software is /definitely/ not
> > immune to this problem (in fact, I'd say it's far worse - there's no
> > collaboration whatsoever).  Is is really a weakness of free software if
> > non-free software has the same problem?
> > 
> > I don't hear people complaining about Steinberg and Emagic 'duplicating
> > effort'.
> 
> How many OSS projects are aiming at similar goals?  Each one has one 
> or two people on them.  If you put 5 or 6 people on one project, it 
> would have a much better chance at competing with the big boys*.
> 
> (*) Assuming smart people who could find a common vision. ;)

The (most common) motivation for writing free software is for fun and
interest, not thinking about the bigger picture from a users point of view, ie
you dont really care how many other apps do the same thing as yours - as a
developer you just want to write the app in your way and put your name on it :)

Also large teams are not really the answer - often one or two people work much
more effeciently due to communication overhead. I can't remember the stats,
but you have to get to quite a large size before you get the advantage back
(and have lots of red tape and boring procedures to follow)

The answer is to have common stuff like JACK and LADSPA - this seems to work
really well, and share out the bits that appeal to different developers. 

dave

................................. www.pawfal.org/nebogeo



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