[linux-audio-dev] Drum synth

torbenh at gmx.de torbenh at gmx.de
Wed Sep 22 09:38:02 UTC 2004


On Tue, Sep 21, 2004 at 02:16:29PM +0000, Lachlan Davison wrote:
> Hey Dmitry, 
> I'm planing to write a drum synth at some point in the very, very near
> future, for use in the progressive/tribal house and breaks stuff that i
> try and write. i'm thinking of trying to copy the Electron Machine drum
> http://www.machinedrum.com/ as much as possible. So implement everything
> Drumatic does as well as maybe some of the physical modeling stuff
> suggested on the BeatLAB board. So both roland style synth and physical.
> Well, i think physical is the best way to get the sound of different
> tribal drums, which are hard to find with samples. wine 20040309 works
> fine with Drumatic. though for some strange reason on my machine it seems
> to run better as a normal user rather than root...
> 
> RANT TIME (to everyone but dmitry ;).
> 
> Everytime i talk about a drum synth people point me to a sampler. i think
> i've worked out what a sampler is for by now or they point me to a
> modular. Samplers are wonderful but for drums i want both because some
> flexibility is really nice, i.e being able to change decay and tone just
> on the fly and tell how it sound with the other elements of the track or
> slowly change aspects of the drums duing the track, like in Sultan or
> GPal's tracks. Really i've tried drums in SSM, etc however it's just not
> quite as useful as a TR808 or drumatic. A) it doesn't sound good B)
> horrible UI and C) doesn't run too well on my machine (650mhz P3 laptop)
> Is anybody who writes the great collection of modulars keen on coding a
> useful synth in one of them? Something along the lines of an Access virus
> or JP8080 might be handy. Also a bass synth of some discription might be
> nice too.

i did not invest enough time in building drums in galan.
the nice thing about modulars is, that you can prototype the synth
rather fast.

when you are happy with a patch you can port thew patch to C without
playing around.

i dont have a headset nor real speakers here, so i cant code a bassdrum.
but i would be quite happy about pointers to schematics of drums.

i cant follow horrible UI. explain that.




-- 
torben Hohn
http://galan.sourceforge.net -- The graphical Audio language



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