[linux-audio-dev] Re: desktop audio resumed

Lee Revell rlrevell at joe-job.com
Mon Jul 4 03:15:29 UTC 2005


On Mon, 2005-07-04 at 02:32 +0200, Kjetil Svalastog Matheussen  wrote:
> Lee Revell:
> >> It was in response to problems such as these that I began work on a
> >> half-kernel, half-userspace system for emulating OSS devices.  It's been
> >> a while since I've done anything with it but if there's any interest in
> >> such a system I could put my code (such as it is) up for download.
> >
> > No!!!  That's exactly the wrong approach, it will only encourage
> > applications to use the OSS API.  Do you really still want to be using
> > the same ancient binary-only flashplayer/realplayer plugin for 5 more
> > years?
> >
> > Why don't you ask the Skype developers when they plan to support ALSA?
> > Or figure out why it crashes with aoss?
> >
> 
> I strongly disagree with you about this. Ross approach sounds like whats
> needed. The OSS API is easier to understand and leads to less bugs and
> less programming time. For programs like SKYPE, mediaplayers and other
> types of non-realtime-sound applications, I really think programmers
> should go for OSS instead of accessing ALSA directly.
> And, as mentioned before, ALSA is linux only (except for alsa 0.5 which
> was partly used in older versions QNX I think).
> 

It's just as easy to read() and write() with ALSA as OSS.  And if you
were designing a cross platform audio app now, OSS would also be a poor
choice, you would use PortAudio.

Lee




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