[linux-audio-dev] University of Lueneburg audio workshop

Florian Grote dev at computer-musik.de
Tue Mar 1 16:50:33 UTC 2005

Call for Participation

When searching for the determinant factors of digital audio production, 
its forms and compositional strategies, mere technological criteria 
become less important in the light of the pervasion of information 
technology into audio media. "Computer als Klangmedien" (Computers as 
Sound Media), the topic of the 1993 Hyperkult III, have become 
omnipresent. Even the traditional domain of digital music, the "Computer 
Music" with its core elements, algorithmic composition and sound 
synthesis, can be found in a broad practice of digital production within 
mainstream pop music. Compositional as well as sound-aesthetical 
traditions of "Elektronische Musik" and "musique concrète" become base 
elements of a popular or less popular avantgarde that is positioned 
beyond historic dogmas.

At the same time, artistic as well as scientific discourses discover 
electronic sound as a central area of present-time culture. Apparently, 
the abstract soundworlds of electronica do not only represent the 
digital lifestyle but also come to be the projection space of 
techno-cultural change. Phenomena of hybridism, as they were described 
in the 90s caused by the disbandment of familiar boundaries between 
technology, nature and culture , between plugged and unplugged and also 
between Art and Pop Music, now gain new actuality with the reintegration 
of analog sound synthesis, tube amplifiers, and manually operated 
instruments into the digital environment. On one hand, hybrid technology 
corresponds with a hybrid culture of merging established oppositions, 
however does it also often aim at creating fotorealistic simulations of 
its predecessors.

Against this background, how are methods, contents, traditions and 
creative strategies changed? Which relations exist between digital audio 
media and auditive forms and processes? Do distribution and 
collaborative production in digital networks call for a new definition 
of the musically interested public? Which technological innovations will 
give direction to future practices? HyperKult 14 wants to debate these 
and other questions in an interdisciplinary dialogue and take the chance 
to reach an up-to-date positioning of digital audio media. Contributions 
from diverse scientific and artistic plateaus in the field of audio 
compression methods, sound synthesis, sampling, software-tools, Creative 
Commons, avantgarde-pop, sound art, sound culture, informatics, cultural 
and media sciences are welcome.

The HyperKult will have an extended exhibition area with the topic 
communications . The goal is to advance the practice-related exchange 
between projects, organisations, labels, and musicians (etc.). 
Interested parties are hereby called upon to participate with 
presentations. A registration is obligatory due to limited space.


Please send 1-2 page abstracts of your contribution to the workshop 
HyperKult 14 (scientific lectures, technical or artistic demontrations) 
as well as registrations for communications -presentations (no fees)

until March 31 2005 to:

Universität Lüneburg
21332 Lüneburg
mailto:hyperkult at uni-lueneburg.de

Organizational committee

Rolf Großmann
Martin Schreiber
Martin Warnke

Program committee

Rolf Großmann (Universität Lüneburg)
Michael Harenberg (Hochschule der Künste Bern)
Robert Henke (aka Monolake, Ableton, Berlin, angefragt)
Jochen Koubek (Humboldt-Universität zu Berlin)
Claus Pias (Ruhr-Universität Bochum)
Martin Schreiber (Universität Lüneburg)
Georg Christoph Tholen (Universität Basel)
Georg Trogemann (Kunsthochschule für Medien Köln
Martin Warnke (Universität Lüneburg)

Section »Computer als Medium«

In line with the HyperKult 14, the annual general meeting of the section 
will take place on July 16 2005.

What is HyperKult?

»HyperKult - Computer as Medium« takes place as an annual (non-profit 
and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this 
time an upcoming field of research across the borderline of technical 
and cultural disciplines. HyperKult has broadened over the years to 
examine more general questions of the relationship between cultural, 
especially aesthetic development and information technology. HyperKult 
is organized by the department "Kulturinformatik" of the University of 
Lueneburg in Kooperation with researchers from Humboldt University 
Berlin and the University of Basel (Switzerland).

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