[linux-audio-dev] things to port to the gp2x ..

Jay Vaughan jayv at synth.net
Wed Jan 11 11:12:30 UTC 2006


>How's its float performance? Older ARMs have very bad/non-existant floating
>point support.
>

i would wager that floating-point is not its forté, but rather than 
give you an opinion, what would be got a good float-performance 
benchmark that i can run on it to give you some real figures?  is 
there a preferred stdout-style C app i can run that'll give us some 
real figures?

also keep in mind its dual-processor; the second processor is 100% 
free to run code as fast as it can, while processor-1 is doing the 
linux thing .. so while floating-point performance may be abysmal, 
fixed-point math on the second CPU may just be fine ..

more details about the specs here:

http://wiki.gp2x.org/wiki/Docs_and_Papers

>If its not up to scract it's not the end of the world, it just narrows the
>choices a bit.

i wouldn't put this in the class of 'high-performance hardware', but 
more 'hardware worth squeezing every last bit of performance out of 
it'.

>Does it have enough umph to run JACK? That would make it an interesting
>platform for audio hacking.

i don't think JACK would be wise on this thing, though i could be 
wrong .. its really designed to be a 'single-app running at a time' 
platform, and so far supports SDL/SDL_mixer, though you can do raw 
hardware i/o to the codec of course, and .. well .. there is the 
matter of USB-Audio Gadget drivers, which would provide a path to 
higher-power DAW upstream ..

-- 

;

Jay Vaughan




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