[LAD] Windows deprecated as development platform ;-)

Taybin Rutkin taybin at penguinsounds.org
Fri Jul 13 12:20:48 UTC 2007


On Jul 13, 2007, at 7:46 AM, David García Garzón wrote:

> On Friday 13 July 2007 13:31:31 Taybin Rutkin wrote:
>> On Jul 13, 2007, at 5:27 AM, David García Garzón wrote:
>>>> Now, how to make OS/X universal binaries without having to use OS/
>>>> X...?
>>>
>>> Oh, yes, please, anyone knows how to?
>>
>> The universal compiling is an apple only change they keep in their
>> gcc tree.  Theoretically, you could build it yourself on a non-osx  
>> box.
>>
>> http://developer.apple.com/opensource/tools/
>
> I don't even know how to compile a OsX non-universal binary from  
> linux as we
> do for Windows, so this would be my first how-to. In order to be  
> fully useful
> I would also need the packaging tools to build bundles, dmg, icons  
> and so on.

Well, bundles are just directories with a specified layout.  Icons  
use a special .icns format that holds several resolutions of the  
icon.  Not sure how open that format is.  No idea about building dmg  
files, but if it makes you feel better, many developers have switched  
to zip files instead of dmg for distributing.

As far as cross-compiling, I think osx is supported by the standard  
config.sub stuff, so if you know how to use that, it might be in there.

Now back to our scheduled topic of linux developement... :/

Taybin


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