[LAD] basic in-game audio synthesis api?
noisesmith at gmail.com
Sat Apr 4 02:30:02 UTC 2009
On Fri, Apr 3, 2009 at 3:12 PM, Paul Davis <paul at linuxaudiosystems.com> wrote:
> On Fri, Apr 3, 2009 at 6:13 PM, james morris <james at jwm-art.net> wrote:
>> Allowing the game to connect to JACK, and using LADSPA plugins for the
>> effects was just one option I thought of, but it would be a little
>> unusual for a game. But still, it might be interesting to try.
> i wasn't suggesting JACK. just ladspa.
> Linux-audio-dev mailing list
> Linux-audio-dev at lists.linuxaudio.org
For in game synthesis, I recommend STK, which is c++ IIRC, but has
library functions for the sorts of things you are mentioning, another
option would be to use the csound api, and spawn csound events from
the main game thread.
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