[LAD] basic in-game audio synthesis api?
David Olofson
david at olofson.net
Tue Apr 7 00:25:53 UTC 2009
On Saturday 04 April 2009, james morris wrote:
> Taken a quick look. It looks too low-level DSP for me. I was
> actually thinking something along the lines of Audiality (but
> couldn't recall its name).
As of now, Audiality is mostly off-line modular synthesis along with a
basic sampleplayer (DAHDSR envelopes, FX sends etc) and a few real
time "effects".
So far, it's really been focused on creating sounds from "nothing" (ie
no samples), though it can import, play and process sampled sounds as
well.
> Is Audiality dead?
Yes and no. The most current release is probably the "unnamed" sound
engine of Kobo Deluxe, though I'm just keeping it alive as I'm still
using it - no real development. (As of 0.5.1, all sounds are pure
modular synthesis - no samples.)
http://kobodeluxe.com/
http://www.audiality.org/
The plan is a major rewrite, using EEL for scripting (setup, real time
control processing etc) over a properly modular DSP engine (possibly
usable as a stand-alone library, without EEL), including
modular "massively additive" IFFT synthesis.
http://eel.olofson.net/
The goal is to make it all modular, all the way from control data
through audio outputs, and optionally off-line/real time, so you can
have a "module" adapt to available resources, project requirements,
user preferences etc.
Think evolved MOD format, including proper sound effect support. You
load up a module, which exports a bunch of controls and triggers
defined by the module author. Like connecting a studio sampler to the
MIDI port and have the "sound guy" programm away on that - only you
actually ship with that thing included with the game.
When? When I get around to it... :-)
> Anything else similar?
Couldn't FMOD or some other popular "game sound engine" do this? I
know most of them have sample playback (obviously) and effects, but I
don't know how flexible they are when it comes to wiring things
together...
--
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
'-- http://www.reologica.se - Rheology instrumentation --'
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