[LAD] basic in-game audio synthesis api?

Esben Stien b0ef at esben-stien.name
Tue Apr 7 17:35:38 UTC 2009


"james morris" <james at jwm-art.net> writes:

> I'm wanting to use basic synthesis techniques such as ADSRs LFOs
> hi/lo pass filters, echo, and reverb to generate some kind of
> ambient sound scape using pre-recorded audio clips, for a game I'm
> working on.

It depends on what game you're developing. 

If you're developing a 3d action game, like first person shooters,
then that's a whole chapter for itself if you want to do it right, but
if you're making a pin ball game, tetris or some game where you
generally don't move through corridors, etc, I would definitely use
supercollider.

You can load samples into supercollider or you can model your
synthesis from scratch or a combination of both, then just send
timestamped OSC messages to trigger or control them.

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