[LAD] Selectable limit for polyphony of virtual synth
Jens M Andreasen
jens.andreasen at comhem.se
Tue Aug 25 00:18:07 UTC 2009
On Mon, 2009-08-24 at 21:10 +0200, Ralf Mardorf wrote:
> Virtual synth often tend to make the mix muddy, when
> playing pad sounds, because the polyphony isn't limited, every released
> note is able to end the complete release decay. For the Oberheim some
> notes are cut, while the wanted notes still can play the release decay.
>
Where do the newly assigned voices start their envelopes from when they
are stolen from decaying voices? Say "the glass is half empty", will
they then:
a) "Empty the glass" and start over with a fresh attack from scratch.
Synced so to say.
b) Contnue from the level they were at when re-assigned, only that now
"the glass is half full" instead, and the attack will reach max almost
immediately.
I think the latter could be more expressive when there are no more
voices than you can easily direct with a single two-handed chord, to get
in control of the stage again. Six voices would pretty good for that,
but I remember five like the Prophet had was annoying. Or that at least
I got lost fighting my own clumpsyness.
Hmmm ... Split 2+4 comes to mind as well.
> A selectable limit for polyphony might be a feature, that should become
> more common again, not only for virtual analog synthesizers.
++
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