[LAD] interesting blog post about syncing blender and ardour

nescivi nescivi at gmail.com
Tue Sep 22 13:38:50 UTC 2009

On Tuesday 22 September 2009 09:14:41 you wrote:
> On Tue, Sep 22, 2009 at 01:35:42PM +0200, Ralf Mardorf wrote:
> >>> Unfortunately there's no Linux version available:
> >>> http://animata.kibu.hu/downloads.html
> >>
> >> The site is misleading, just checkout the svn and compile it.
> >
> > -Isrc/libs/tinyxml -Ibuild/libs/oscpack -Isrc/libs/oscpack
> > -I/usr/include/freetype2 src/Bone.cpp
> > In file included from src/animataUI.h:34,
> >                 from src/Bone.cpp:31:
> > src/libs/FLU/Flu_Tree_Browser.h: In member function 'unsigned int
> > Flu_Tree_Browser::Node::remove(const char*)':
> > src/libs/FLU/Flu_Tree_Browser.h:1081: error: cast from
> > 'Flu_Tree_Browser::Node*' to 'unsigned int' loses precision
> > scons: *** [build/Bone.o] Error 1
> > scons: building terminated because of errors.
> They use a Node pointer which is then casted to an "unsigned int". This
> works on i386 or wherever sizeof(void*) == sizeof(unsigned int), but
> fails everywhere else.
> Find attached a small patch correcting this issue. It's quick&dirty, I
> hadn't much time for it and I don't have any time left for testing. It
> builds, starts and outputs on both, amd64 and i386.
> I'll forward the patch to the animata guys for inclusion.

I tried getting it right, and got it to build on 64bit, but then got seg 
faults as I wanted to work with layers.

I ended up building it in a 32bit chroot instead (which works fine).

But yes, this program was quite a surprise when I first saw it. Matti was an 
exchange student here and used it in a project (he's also written the OSC 
tutorials). Probably some of the work that you see on the Animata website is 
made by him.



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