[LAD] Attenuation of sounds in 3D space

Ralf Mardorf ralf.mardorf at alice-dsl.net
Wed Jul 21 21:30:32 UTC 2010


On Wed, 2010-07-21 at 22:23 +0100, Folderol wrote:
> On Wed, 21 Jul 2010 17:10:35 -0400
> Paul Davis <paul at linuxaudiosystems.com> wrote:
> 
> > On Wed, Jul 21, 2010 at 4:58 PM, Ralf Mardorf
> > <ralf.mardorf at alice-dsl.net> wrote:
> > > @ nonsense and bullshit, where are the examples that it works?
> > >
> > > There is no valid recording with more than 1 or 2 channels, regarding to
> > > a natural impression. Some art projects that didn't try to give a
> > > natural impression are something very, very different.
> > >
> > > Most audio engineers still fail regarding to stereo and mono issues. I
> > > wonder about the geniuses who are able to do 5.1 and all the other
> > > stuff.
> > >
> > > Please post links to the geniuses work, but call me names.
> > 
> > ralf, you simply don't have any idea what you're talking about, unless
> > you try to limit your comments to commercially released material. you
> > made no indication that  you intended to use this limitation.
> > 
> > people have been recording with/for ambisonics for nearly 40 years
> > now. recording with multiple microphones (including things like the
> > eigenmike http://www.mhacoustics.com/mh_acoustics/Eigenmike_microphone_array.html
> > which by itself makes your point null and void) is common enough that
> > sound on sound has articles on it.
> 
> I remember when 2001 first came out, being totally astonished by the
> sequence where the ape-man first uses a bone as a club. There was the
> totally realistic effect of a gust of wind moving from the screen to the
> rear of the cinema. I've no idea what system was in use, but it
> certainly wasn't 2 channel stereo!
> 

Was it natural or 'hyper'-natural?





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