[LAD] Android audio plugins

Gabriel M. Beddingfield gabrbedd at gmail.com
Wed Jun 29 16:59:07 UTC 2011



On Wed, 29 Jun 2011, Olivier Guilyardi wrote:

> By the way, if you don't mind, I think it would be nice to centralize the
> discussions on the andraudio thread.

Agreed, but I think this particular aspect needs a little 
LAD input (*cough*torben*cough*).  :-)

>> Is this a Real Problem?
>
> It depends. First, usage. Offline processing (my case, I develop a sample
> editor) is okay, it just takes a little more time. You can use floats, it's not
> an issue. But if you want to do realtime effects, then you may need to limit
> which or how many plugins you use.

I'm all about Real Time.  :-)

And that's the thing... we use 32-bit FP here because it's 
easier to program and desktop has Lots Of It.  But similar 
algorithms can be adopted to handle S16 data and it'll have 
better performance on a mobile device.

When I deliver a plugin... I want it to be Instant Awesome. 
Not, "Oh... yeah... about that:  your phone sux.  Not 
enough floating point power.  Sorry.  All sales are final."

> Maybe that some plugins could easily be modified to use fixed-point optionally
> (LV2 extension?). As an example, KissFFT can be compiled for floats or fixed

And this is what I'm wondering... could/should this be 
done with an LV2 extension?

-gabriel




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