[LAD] Android audio plugins
Gabriel M. Beddingfield
gabrbedd at gmail.com
Wed Jun 29 16:59:07 UTC 2011
On Wed, 29 Jun 2011, Olivier Guilyardi wrote:
> By the way, if you don't mind, I think it would be nice to centralize the
> discussions on the andraudio thread.
Agreed, but I think this particular aspect needs a little
LAD input (*cough*torben*cough*). :-)
>> Is this a Real Problem?
>
> It depends. First, usage. Offline processing (my case, I develop a sample
> editor) is okay, it just takes a little more time. You can use floats, it's not
> an issue. But if you want to do realtime effects, then you may need to limit
> which or how many plugins you use.
I'm all about Real Time. :-)
And that's the thing... we use 32-bit FP here because it's
easier to program and desktop has Lots Of It. But similar
algorithms can be adopted to handle S16 data and it'll have
better performance on a mobile device.
When I deliver a plugin... I want it to be Instant Awesome.
Not, "Oh... yeah... about that: your phone sux. Not
enough floating point power. Sorry. All sales are final."
> Maybe that some plugins could easily be modified to use fixed-point optionally
> (LV2 extension?). As an example, KissFFT can be compiled for floats or fixed
And this is what I'm wondering... could/should this be
done with an LV2 extension?
-gabriel
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