[LAD] Portable user interfaces for LV2 plugins

Stefano D'Angelo zanga.mail at gmail.com
Wed Mar 2 22:46:34 UTC 2011

2011/3/2 David Robillard <d at drobilla.net>:
> On Wed, 2011-03-02 at 22:15 +0100, Olivier Guilyardi wrote:
>> On 03/02/2011 08:55 PM, Stefano D'Angelo wrote:
>> > What I don't really get is why you would ever want visualization,
>> > since that is more related to sound analysis, that LV2, as of now,
>> > doesn't really support (yes, you can do whatever you want, but don't
>> > tell me about spectrograms... that stuff is better suited to Vamp and
>> > the like as of now - this may change, hopefully, however).
>> Visualization can allow realtime feedback of the applied effect as well as
>> improved interaction.
>> About my previous compressor example: imagine a single area where you have both
>> the input and the output waveform. It allows you to see the applied compression
>> but not only. The threshold above which the compression is applied can be
>> represented as an horizontal line which could be moved up and down.
>> Another example is a visual EQ as the one found in Jamin, where you both see the
>> live spectrum and can adjust frequency bands level.
> Yawn. Personally I've always considered my ears better judges of audio
> than pixellated waveforms on a screen.
> Knobs and speakers were good enough for some of the most brilliant sonic
> artists ever, and they're plenty good enough for me too. They also have
> the benefit of being tactile and spontaneously creative, unlike clickey
> screeney uninspiring computer staring nonsense. Feel free to spend your
> time on screen things, but I would much rather spend my time on sound
> things. It's sort of the whole point...
> Just my opinion, if anyone cares. It's heavily influenced by the severe
> lack of developer manpower around here - we're talking about what colour
> to paint the car with no engine. More people with wrenches and time -
> and fewer people with paintbrushes and opinions(*) - certainly wouldn't
> hurt.

But you can't pretend everybody has the same "workflow" and
understanding as yours. I'm, for example, more a visual kind of

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