[LAD] prototyping callback based architecture in python?
Emanuel Rumpf
xbran at web.de
Fri Nov 4 17:36:28 UTC 2011
2011/11/2 Iain Duncan <iainduncanlists at gmail.com>:
> Hi, I'm working on an a project that I intend to do using the STK in a
> callback style, but am hoping I can prototype the architecture in python
> ... ... ...
> until I've figured out the various components and their responsibilities and
> dependencies. Does anyone know of any kind of python library ( or method? )
> that would let me simulate the way callback based STK apps using RTAudio
> work? IE
You could implement the callbacks (and link it to STK) with Cython.
(not CPython)
This would require you to write a Cython-Header file for the called
STK functions.
Cython works very well for this, although you have to learn it, because
it's neither real C nor real Python, but it's close.
With some attentiveness, you could write rt- functions in Cython,
because they compile to pure C / binary.
> I want to have a python master callable that gets called once per
> audio sample
No, Once per audio buffer, consisting of many (e.g. 128) samples.
That's a better choice, usually, even if you do sample-by-sample
processing within the function/callback.
> and has a way of sending out it's results to the audio
> subsystem.
>
> I've found a bunch of python audio libs but it doesn't seem like they work
> that way,
Note:
Don't use python threads (as implemented in CPython), they do not
work for this.
You might have more luck with the more recent multiprocessing module,
( http://docs.python.org/library/multiprocessing.html )
It was introduced to circumvent some of PythonThreads limitations.
--
E.R.
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