[LAD] Fwd: Re: How can an LV2 plugin UI get the value of a control port from the plugin?
Philippe Coatmeur
philcm at gnu.org
Mon Oct 20 00:39:31 UTC 2014
-------- Forwarded Message --------
Subject: Re: [LAD] How can an LV2 plugin UI get the value of a control
port from the plugin?
Date: Mon, 20 Oct 2014 01:27:10 +0100
From: Philippe Coatmeur <philcm at gnu.org>
Organisation: GNU
To: Harry van Haaren <harryhaaren at gmail.com>
On 17/10/14 15:56, Harry van Haaren wrote:
> On Fri, Oct 17, 2014 at 1:30 PM, Phil CM <philcm at gnu.org
> <mailto:philcm at gnu.org>> wrote:
>
> Also each time the UI is opened, the widgets are reset at maximum
> (not the values).
>
> Hi Phil,
>
> Glad to see you're excited and working hard on learning LV2! Checkout
> the example plugins: they show how things work.
>
> In the UI, there is a port_event() function. It tells the UI what
> port changed, and what its current value is. Use this to do
> widget->setValue( newValue ); and you're done ;)
For this I had to write my own
int setValue(int value) {
// this->scrollvalue(value);
cout << "Called with value " << value << endl;
}
And it does get called by port_event() now
* what do I put in this setValue() in order to /actually//update/ the
widget value?
There is a int scrollvalue(int pos,int size,int first,int total); in
Fl_Slider.H but can't call it from the class, witch is not explicitely
extending Fl_Slider
<https://bitbucket.org/xaccrocheur/kis/src/8c3a85a9899f117d2fa273b6c7948402d780fb46/widget.h?at=master>
from what I can see... Is it?
Thanks everybody
--Phil
PS - Apparently Sorcer is using AvTK on top of FLTK, I was under the
impression that Sorcer's UI was using NTK, am I mistaking?
>
> Eg (from OpenAV's ArtyFX, Bitta plugin)
> https://github.com/harryhaaren/openAV-ArtyFX/blob/master/bitta/gui/ui.cxx#L131
>
> How can I /get/ the control ports values from the UI perspective?
>
> In answer to your Q, how to "get", you don't: you're told when there's
> a new value.
>
> HTH, Cheers, -Harry
>
> --
>
> http://www.openavproductions.com
--
Philippe "xaccrocheur" Coatmeur
http://bitbucket.org/xaccrocheur /https://github.com/xaccrocheur
http://opensimo.org/play/
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