[LAD] Hi, I'm new
guy at guysherman.com
Tue Sep 8 22:28:44 UTC 2015
Thanks, that's very informative feedback! How does oversampling work,
practically speaking, in audio - I understand the concept from my years
of computer graphics, but it is a little different when you don't
necessarily control the fidelity of the input.
Would the approach to use a sample-rate converter to essentially
interpolate samples, then do the processing, and then sample back down?
How does that work for live streams of data?
On 07/09/15 15:44, Tim Goetze wrote:
> [Guy Sherman]
>> And the code is at: https://github.com/guysherman/si-plugins
> For high-bandwidth input or high-gain clipping, you'll need to run the
> nonlinear operator at substantially elevated sample rates unless you
> want synthesised harmonic content to alias audibly. I'm fine with 4x
> oversampling for electric guitar at 48k but going higher can still
> improve things depending on circumstances.
> Also, it's not a bad idea to put a (preferably configurable) pair of
> high- and lowpass filters both before and after a strong nonlinearity.
> Asymmetric clipping gives rise to a DC component which most sane
> people agree needs to be filtered out. Too much bass going in makes a
> clipper sound farty, and lowpass filters taking some edge off pre- and
> post-distortion are highly useful for musical purposes.
> And welcome to the list,
e: guy at guysherman.com
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