[LAD] Fwd: ( Custom Arch Linux or Custom Ubuntu Studio ) for ( Proffesional Audio & Game Audio Development )

Juan BioSound biosoundsystems at gmail.com
Sun Jul 1 19:30:43 CEST 2018


---------- Forwarded message ----------
From: Juan BioSound <biosoundsystems at gmail.com>
Date: 2018-07-01 19:16 GMT+02:00
Subject: Re: [LAD] ( Custom Arch Linux or Custom Ubuntu Studio ) for (
Proffesional Audio & Game Audio Development )
To: Paul Davis <paul at linuxaudiosystems.com>




2018-07-01 18:38 GMT+02:00 Paul Davis <paul at linuxaudiosystems.com>:

>
>
> On Sun, Jul 1, 2018 at 12:28 PM, Juan BioSound <biosoundsystems at gmail.com>
> wrote:
>
>> Hi !!!
>>
>> I've been some years with linux but I'm not an expert. I only use Ubuntu,
>> Ubuntu Studio and CentOS for 10 years.
>>
>> Now, I want to be a proffesional audio developer, and is VERY FRUSTATING
>> to my return to windows.
>>
>
> ​what does "professional" mean in this context?​\
>

​Jejejej, "Professional" means try to eat with well works.​ Yes, money.
Sincerely.

>
>
>>
>> So,
>>
>> [ 1 ] I want build a custom live linux system in USB or CD...for audio
>> production for audio designers and enginners and for evangelist linux as I
>> can.
>>
>
> ​Instead of re-inventing the wheel, at least start by looking at existing
> versions of this, such as AVLinux. I am sure Glenn could use help, and
> AVLinux is already well-proven and solid. ​
>

​Ok, AVLinux could be better than Arch or Ubuntu Studio???
What's the official page of AVLinux???​

>
>
>> [ 2 ] I want, also, some way to build audio game engine tools, but
>> Unreal4 or Unity 3D isn't work on linux at now, some suggest for my
>> frustation ???
>>
>
>
> ​I don't know much about
> ​​
> "audio game engine tools" but from the bits that I've read, they mostly
> seem to be very simple mixing and processing frameworks. I don't know what
> else they add, but if I was starting out on a task like this, I personally
> would just start from scratch, because there doesn't seem to be very much
> added value in the audio side of these "engines".​ sure, maybe a simple API
> for "play this audio file starting in 1.29 seconds". not much else.,
>>
​For example this way:


https://en.wikipedia.org/wiki/Ambisonics​
  <https://en.wikipedia.org/wiki/Ambisonics>

​or

FMOD, OpenAL, WWise: "Middleware" better than ​
​
"audio game engine tools".



Thanks very much Paul,

Juan
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