[Just Talk] Re: [linux-audio-user] Why we need graphic designers

torbenh at gmx.de torbenh at gmx.de
Mon Jan 27 14:55:01 EST 2003


On Thu, Jan 23, 2003 at 06:28:19PM +0100, Dave Griffiths wrote:
> On Thu, 23 Jan 2003 16:59:21 +0000 (GMT), Mike Rawes wrote
> > --- Steve Harris <S.W.Harris at ecs.soton.ac.uk> wrote: 
> > > On Thu, Jan 23, 2003 at 01:20:34 +0000, Mike Rawes wrote:
> > > > > > Module wiring: The biggest improvement is to implement sub-patches
> > > > > > [yes, I know there are plans for this in SSM :] - that way you can
> > > > > > hide a lot of detail in a single module.
> > > > > 
> > > > > That depends on your building style. I hardly ever use sub patches, my
> > > > > patches have too much interrealtion.
> > > > 
> > > > True. But then you can just not use the sub-patches! They do have their
> > > > uses - another good one is DX-style FM - building a single operator uses
> > > > about half a dozen modules. Being able to wrap this into a single module
> > > > called 'DX Operator' has a certain appeal. I suppose it depends on how
> > > > you work. It might be easier to just write a DX Op LADSPA plugin!
> > > 
> > > I was disputing your statememt that its the biggest improvement. I think
> > > the biggest impriovement is combining the patching and parameter control
> > > UIs. OTOH an FM synth built from first principles is a good example,
> > > though most modular synths would/should have a single module to do that.
> > 
> > OK. 'The biggest' -> 'A big' :) So we've got two big improvements: 
> > Sub patches
> 
> I'm still not entirely convinced, but like I said - it's worth trying it out,
> and I think it's the best way to incorporate polyphony (duplicating subpatches
> instead of the whole thing)

How shall that be modeled ?
some instantiator component containing a subpatch ?
I am puzzled how to present that to the user...
it is a very nice feature and having implemented the subpatches it would
be quite easy to implement... but how does it look on the screen ?

> 
> > and combined wiring/control UI (with the option of 
> > hiding wires).
> 
> I used to have the plugin windows inserted into the patch window, it's quite
> easy to do. Possibly with a button to "pop" them out of the widgets into top
> level windows, or hide them - which would shrink the module back to it's
> original state.
> 
> The only thing I'm not sure about is handling the other modules positions when
> they change size. 
> 
> I've kind of got used to how it is (I've implemented module name changing BTW
> - so you can correlate module and it's control window easier) but there is
> nothing wrong with experimenting. I'd also like to try putting some window
> placement code into the current scheme, like that Ion WM - it's perfect.

ion is perfect for galan and SSM :)
i use it all day...




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