[linux-audio-user] ld10k1 - success stories?

Mathias Lundgren mathias_lundgren at bredband.net
Mon Feb 7 13:31:06 EST 2005

mån 2005-02-07 klockan 16.19 skrev Lee Revell:
> On Mon, 2005-02-07 at 21:43 +1100, Shayne O'Connor wrote:
> > ... it's probably possible to achieve most of the good things i
> > associated with the kx audio drivers under windows (comprehensive saving
> > of dsp configurations and routing - and, consequently, changing default
> > values - , flexible routings and placements of dsp effects, integration
> > with mixer etc), but i'm not sure this would be easy or intuitive at the
> > moment.
> ld10k1 (and the emu10k1 ALSA driver) still need a bit of work before
> they will be as full featured as the kX driver.
> The ld10k1 API provides a very thin layer between the DSP microcode and
> the ALSA mixer API, creating standard ALSA mixer objects on the fly for
> the control GPRs.  ld10k1 currently just loads the DSP patches.  The kX
> driver OTOH provides a pretty thin C++ wrapper around the DSP patches,
> which lets them have custom GUIs, load, unload, and generate microcode
> on the fly and control everything with midi.  It can query the kernel
> part of the driver what hardware is available and load specific patches
> accordingly.

If I can manage to use a reverb and a chorus for the midi I'm happy (at
least for now).

> > i'm also not quite sure what the deal with the dsp effects and filters
> > are though - i couldn't find any way to load them in the dsp routing
> > interface (like the ones included with the kxaudio drivers - maybe these
> > have to be installed seperately ... i should read more documentation
> > ...)? all i saw were the chorus and reverb fx busses ...
> Many of those plugins are free (some speech, some beer).  There are also
> many free plugins (well patches anyway) available with the OSS driver,
> and floating around on the net from miscellaneous soures.  It would be
> good if someone had time to assemble them all and figure out what works
> and what we can redistribute.
> Lee

Would be fun, if I can get any clues to how this works, and if I have
the time.


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