[linux-audio-user] Re: [linux-audio-dev] music engine

Steve McConville mcconville.steve at gmail.com
Thu Apr 6 12:21:50 EDT 2006


Have you already considered Csound5 (with the new API and python
bindings)? And if so, what is it lacking for your needs? I'm genuinely
interested in similar sorts of things. Also, is FreeWheeling the
successor to Fluidsynth?

> > > I've been looking for a high-performance music engine. It must have an
> > > asynchronous control (socket, pipe?) mechanism to seperate the
> > > application from the audio thread.
> > >
> > > I'm looking for:
> > >
> > > start/stop samples on the beat
> > > scaled tempo control across all samples
> > > volume
> > > effects?
> > > easily wrappable (I'll write extensions, implement protocol
> > > plugins...) with python
> > >
> > > I'm trying to write something like ableton live without writing an
> > > engine all over again. FMODex would be *perfect* if it had a
> > > well-defined tempo/beat/sync interface.
> > >
> >
> > I think FreeWheeling might be the closest thing to Live that exists for
> > Linux, have you looked at it?
>
> Freewheeling is *so* unlike Live its hard to even link the two. Just for
> a start, Live is organized around a timeline, Freewheeling is not.
>
>


--
steev();


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