[linux-audio-user] Re: [linux-audio-dev] music engine

Patrick Stinson patrickkidd.lists at gmail.com
Sat Apr 8 16:58:22 EDT 2006


Freewheeling looks pretty good, except it's more designed to take the
place of a more standard pedal-controlled loop machine. I don't really
want to just record myself live, but I want to play pre-recorded
samples and midi sequences, much like you would if you had a ton of dj
decks lying around, and got them all to fit in a touchscreen.

Plus, I want the engine so I can write my own app.

On 4/6/06, Lee Revell <rlrevell at joe-job.com> wrote:
> On Thu, 2006-04-06 at 04:14 -0800, Patrick Stinson wrote:
> > I've been looking for a high-performance music engine. It must have an
> > asynchronous control (socket, pipe?) mechanism to seperate the
> > application from the audio thread.
> >
> > I'm looking for:
> >
> > start/stop samples on the beat
> > scaled tempo control across all samples
> > volume
> > effects?
> > easily wrappable (I'll write extensions, implement protocol
> > plugins...) with python
> >
> > I'm trying to write something like ableton live without writing an
> > engine all over again. FMODex would be *perfect* if it had a
> > well-defined tempo/beat/sync interface.
> >
>
> I think FreeWheeling might be the closest thing to Live that exists for
> Linux, have you looked at it?
>
> Lee
>
>


--
Patrick Kidd Stinson
http://www.patrickkidd.com/
http://pkaudio.sourceforge.net/
http://pksampler.sourceforge.net/



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