[linux-audio-user] Smack ideas. What else do people want in a drum synth?
b0ef at esben-stien.name
Fri Mar 3 12:56:39 EST 2006
"Loki Davison" <loki.davison at gmail.com> writes:
> Any ideas?
The wave equation?;). Use of partial differential equations, definite
integrals and Bessel functions. There are some algos you can use
realtime, though they demand alot.
Use of the Rabenstein algorithm:
Maybe you can chop parts of it up spread them out on the
network?;). Like realtime raytracing projects using 100 CPUs and more.
Have you done any work on non realtime synthesis?. I'm very interested
in this and I'm playing with octave and r now. I don't necessarily
want to recreate a real drum. I'm looking for that dirty sound; the
crushed cardboard box sound, the hit on trashcans and having control
of all it's parameters;).
We can probably do such extensive algorithms realtime in the near
Esben Stien is b0ef at e s a
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