[LAU] Problems with Ardour_vst

David Baron d_baron at 012.net.il
Sun Dec 23 13:29:17 EST 2007


> >>>> I've managed to solve the problem by installing (upgrading) all the
> >>>> libpcre* stuff. :)
> >>>
> >>> I have the libpcre3, 7.3-2.
> >>> There are however also libpcre++ packages which are not conflictin with
> >>> the others. Which ones are you referring to and, I assume that ardour
> >>> needs what I already have
> >>
> >> I've actually installed the lates versions of both libpcre3 and
> >> libpcre++. Than my ardourvst firestarted without recompilation. That's
> >> all I know by the moment.
> >
> > OK, installed the ++ flavors as well.
> > Did not help.
> >
> > This stuff is libraries for perl-like regular expression parsing. Where
> > did you get the idea that this was touching ardour-vst? Maybe that will
> > point to something else
>
> Well, when I tried to debug ardourvst in wine, I got the message saying
> "libglib-2.0.so.0: unresolved reference to pcre_dont_remember_what".
> When then I tried to build Ardour without VST support, I got very
> similar error but at link time. After a not-so-quick (and totally
> unsuccessful) googling I decided to blindly install/update everything
> "pcre". And than -- bingo! That's my story.

>I am recompiling without vst right now. So far NO errors but we will see.

>Libglib is of course a general object. I doubt is ardour requires pcre 
>anything, but who knows?

So the whole thing build and installed fine. The program starts up, starts 
checking the ladspas and all until ...

/usr/local/lib/ardour2/ardour-2.1: symbol lookup 
error: /usr/lib/libgnomecanvas-2.so.0: undefined symbol: art_alloc

There is a libart in the builds but nothing bawked.





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