[LAU] ArdourVST - Latency Management

Sebastian Tschöpel tschoseb at tu-cottbus.de
Tue Jan 8 12:33:35 EST 2008


> I'm new to ardour and would like to know how you created this "channel
> strip". I am accustomed to certain features already being part of each
> channels/tracks strip, like eq, under Windows recording apps, but have
> found this isn't the case with ardour.
> Could you please explain how you did this, thanks.

Well, I don't know if we mean the same, but I just put the desired 
effects into the ardour-track in the mixer window. Nothing special.
Check out this mixer strip:
The plugins "Barry's Sa....", "Allpass de..." and "AM pitcha..." are the 
plugins. And that is where you can load, unload, bypass, etc. the plugins.

 > Try inserting the "Artificial latency" plugin from the swh-plugins
 > mhmmm... that doesn't work. However, the latency of the swh plugin gets
 > compensated like it should be.

 > Those two statements contradict each other. What exactly is not 
working on it?  How exactly are you using it?


I did what Lars suggested, I tried inserting the "Artificial latency" 
plugin from the swh-plugins package after the VSTs. I understood "After 
the VSTs..." as loading it into the same channel strip right after the 
VST plugins. The channel routing is now:

Audio -> Stereo Bus -> VST plugins -> swh artificial intelligence -> 
Ardour Fader/Panning ... -> Master Out.

Then I tried to change the delay value of the swh plugin. The Swh plugin 
itself doesn't produce any effect. The VSTs are still delaying the 
channel without getting compensated.

Am I doing something wrong?

Thanks in advance.


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