[LAU] To improve Linux audio tools: a Blender like idea

Grammostola Rosea rosea.grammostola at gmail.com
Wed Aug 26 05:48:26 EDT 2009


hollunder at gmx.at wrote:
> On Tue, 25 Aug 2009 20:36:29 +0200
> Grammostola Rosea <rosea.grammostola at gmail.com> wrote:
>
>   
>> Hi all,
>>
>>
>> I'm pretty impressed by the work and way of organization by the
>> Blender Foundation.
>>
>> http://www.blender.org/
>> http://durian.blender.org/
>>
>> They use open video projects to improve their 3d software. And those 
>> projects looks pretty professional. The movie is even shown on the
>> main film festival in The Netherlands and the project got attention
>> on some big tv programs in at least The Netherlands.
>>
>> Maybe this concept could be useful to improve and promote Linux audio 
>> tools too.
>>
>> For example:
>>
>> - contact a professional record label/ studio to make a record only
>> made with FLOSS software
>> - contact professional musicians/ bands/
>> - contact professional mixing/mastering engineers.
>> - make a cd and some live gigs/touring
>> - make money by sponsors/funds/donations
>>
>> I think those 'professionals' doesn't have to be Linux musicians in
>> my opinion, but good musicians/ engineers in the first place. Of
>> course they should have interest in the project. and of course some
>> expert in the Linux audio community could join such a project.
>>
>> The project could be managed by an Ardour team and/ or Linuxaudio.org 
>> for example, like the Blender Foundation is managing the open movie 
>> projects.
>>
>> At the end of such a project:
>>
>> - you have a nice cd and  maybe some nice gigs (on festivals)
>> - you show the people what is possible with FLOSS audio tools and so
>> you promote it
>> - the audio software tools has been improved to get the project done.
>>
>> Kick off next LAD conference?
>>
>>
>> Regards,
>>
>> \r
>>     
>
> Well, I just read through the project durian description[1] and noticed
> that they don't use FLOSS for audio, they only recommend to
> include free software in the external providers pipeline.
>
> So why not start there and see that the blender projects use FLOSS for
> audio as well?
>
> One problem in the past apparently was 5.1 audio, I don't know if there
> is a sane working way to do that yet. If not, maybe it should be done
> the way they do it with blender itself and have the blender foundation
> pay someone to work on it.
>
> [1]http://durian.blender.org/about/
>
>
>   
I did that, see thread:

[LAU] Blender Open Movie Projects: Soundtrack made by Open audio    tools!?

\r






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