[LAU] To improve Linux audio tools: a Blender like idea

Arnold Krille arnold at arnoldarts.de
Wed Aug 26 10:33:19 EDT 2009


On Wednesday 26 August 2009 15:59:29 Grammostola Rosea wrote:
> Arnold Krille wrote:
> > On Wednesday 26 August 2009 14:53:18 Grammostola Rosea wrote:
> >> Arnold Krille wrote:
> >>> Why are you asking whether linux audio is ready for production usage?
> >>> There are already commercial products using linux audio for production
> >>> usage. There are already studios using linux audio to produce music for
> >>> money.
> >> Can you name some of them?
> > Harrison Consoles paid Paul Davis and use ardour in at least some of
> > their consoles. And these consoles are targeted primarily at the film
> > industry afaik. SAE is using ardour in their studios (probably not
> > exclusively). The Studio of Ron Parker (don't remember the website) uses
> > ardour for commercial music production since years.
> > Several keyboard manufacturers have built keyboards running on linux
> > using open source software. (Because some of them don't advertise this,
> > LS has the license it has.)
> > You need more?
> You don't name much pro studio's for recording/mixing/mastering
> Yes I need more ;)

I don't know any studios doing linux audio apart from Ron Parkers. But then I 
don't know any music studios apart from Ron Parkers.
I know they exists because several of them seem to have said so on LAU or in 
the ardour-list in the past.

And if I can only convince you by hard numbers, I doubt that anyone will ever 
convince you. Not because of conspiracies but because it is _very_ difficult to 
get a good overview of the market (you have to have applications that phone 
home or sell dongled software to do so) and even then you get studios using 
several competing products. And because ardour is neither phoning home, nor 
sold with a dongle or personalized code, there are probably only little 
numbers (apart from downloads which don't say much). And if these numbers 
aren't personalized, you won't know how many of them are studios. So there 
aren't any numbers to convince you. But then again you couldn't tell absolute 
numbers of studios using blender either...

So there isn't more unless you spy into every pro studio in amerca/the world/ 
the universe...

So long,

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