[LAU] orchestra mixing, reverb, and spatialization

Stéphane Magnenat stephane at magnenat.net
Tue Feb 10 17:17:49 EST 2009


Hello,

I am helping a friend to mix an orchestral piece using Ardour. To add depth to 
the different instruments, we have created three buses, each with a TAP 
Reverberator with the same settings (Hall HD type) excepted the dry/wet ratio.
The different instruments are panned according to a common orchestral layout.

This works, but I feel that both the depth and the stereo positioning could be 
improved. Indeed, the Hall HD reverb settings has fixed early reflections 
patterns while the different instruments should have different ones according to 
their physical positions.

I was wondering if any of you knows about some ways to improve this. As a 
solution, I am thinking about writing a software to compute the early 
reflections patterns of an instrument given its 2D position in the orchestra. 
In this case, do you have suggestions of how many early reflections I should 
use (left/right walls + back for left/right walls?). Does the allpass filter 
settings depend on the position of the instrument/walls?

My feeling is that the reverb GUI should include stereo panning as well in 
order to launch rays from the correct 2D positions.

What do you think about such idea? Would someone be interested to contribute 
to such project?

Thank you, kind regards,

Stéphane

-- 
http://stephane.magnenat.net



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