[LAU] ASCAP Assails Free-Culture, Digital-Rights Groups

drew Roberts zotz at 100jamz.com
Wed Jul 7 17:40:19 UTC 2010


On Wednesday 07 July 2010 10:57:13 Hartmut Noack wrote:
> Am 07.07.2010 16:21, schrieb drew Roberts:
> > On Wednesday 07 July 2010 09:09:51 Hartmut Noack wrote:
> >> So there should be a better system to make sure the work of artists will
> >> be compensated if you want fulltime artists.
> >>
> >> And such work is scarce, because you need to have people working for
> >> months to get an album filled with ideas manifested in actual
> >> recordings.

I am pretty sure Sean T Wright: http://www.seantwright.com has put out an 
album a month for an astounding number of months now. (I think that is the 
deal.)

I do know that not all of us can produce at that pace though. Still, how many 
hours of music is put out each year these days?
> >
> > First we have a word issue here. What is the meaning you are using for
> > the word "work" in the phrase:
> >
> > "And such work is scarce"?
>
> A physical manifestation of ideas. Can be a sound file, a written score,
> canvas with paint upon etc etc etc

Right, so not work is scarce as in I am working as in labour is scarce. You 
are saying works are scarce?

I am not so sure works are scarce. Especially works in digital form. New 
works, perhaps. New pleasing works, perhaps. Once a scarce works is cast in 
digital form, the scarcity for "that" work is then gone in the natural order 
of things. Or going back, once a work is made public, the natural scarcity 
for that work is gone. The scarcity for the works "containers" may remain.
>
> > Works of art may be naturally scarce, but copies of works of art are not.
> > Especially digital copies of them. For physical copies, the materials of
> > which the copy is made may be scarce and this may cause the physical copy
> > to be scarce.
> >
> > So, can we find a way to "pay" for the naturally scarce bit without
> > trying to legally make the naturally abundant digital copies legally
> > scarce?
>
> That is, indeed the question and the problem to be solved.
>
> > all the best,
> >
> > drew
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