robin at gareus.org
Wed Oct 6 12:50:23 UTC 2010
On 10/06/10 13:57, Andrew C wrote:
> Actually, I could've sworn that the SID had 3 voices with independent
> oscillators and a 4th sort of 'audio' channel due to some sort of
> memory glitch or such? I'm not sure of the specifics.
The trick was/is to output noise through one of the voices and use the
master-output gain to 'fake' PCM. I guess that's how "Cubase64" works.
You may also like the Chipophone:
an amazing 8-bit synth for live playing of your favorite tunes.
> On Wed, Oct 6, 2010 at 12:41 PM, James Stone <jamesmstone at gmail.com> wrote:
>> On Wed, Oct 6, 2010 at 8:46 AM, Arve Barsnes <arve.barsnes at gmail.com> wrote:
>>> On Wed, Oct 6, 2010 at 8:54 AM, david <gnome at hawaii.rr.com> wrote:
>>>> Rob wrote:
>>>> The C64's SID (Sound Interface Device) chip was a 4-voice synthesizer with
>>>> full control over ADSR. Quite a potent little thing!
>>> I thought it was only 3 channels?
>> Yep... 3 Channels only. What a fantastic machine it was! Oh happy days! :)
>> OT but, the easy way to do C64 music on Linux now is with goattracker:
>> But I prefer to use the even easier approach of using the SID lunar
>> plugin in Neiltracker these days..
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