[LAU] Ardour: the orange mobile squares in monitor track
paul at linuxaudiosystems.com
Tue Jun 5 02:07:47 UTC 2012
On Mon, Jun 4, 2012 at 8:08 PM, jonetsu <jonetsu at teksavvy.com> wrote:
> Thanks to everyone who shared tips on how to use Ardour. I see that up
> to now I haven't used much of it really and the recent tips on hardware
> monitoring are great and I'm still experimenting.
> At the beginning of a new session I've added a hardware monitor track
> with 4 outputs PCMs 1 to 4. I'm still not doing much with it at the
> moment and noticed that in the mixer window there's a fader for it
> along with a space at the bottom containing 4 green dots numbered 0 to
> 3. When dragging them in the square space the mix would slightly move
> sideways. That seems useful. But what about the orange squares
> located at each corner of the space ? They also can be moved but seem
> to change nothing - what is their purpose ?
First of all, it is absolutely critical when asking questions about Ardour
that you specify which version you are using, since Ardour2 and Ardour3
differ in many critical and common areas.
In your particular case, its fairly clear what is going on - you are using
Ardour2 and have created a 4 channel monitor/control out bus. This is a
very specialized configuration that requires something other than the
conventional panners than would be seen if you had a 1 or 2 channel
monitor/control out bus. In Ardour2, its also means that you've ended up
with a fairly useless 2D panner.
You should not configure your monitor out/control out bus in this way. Make
it a conventional 2 channel bus, and things will work better and be more
understandable. Multichannel (>2) monitor and master busses are generally
reserved in Ardour for ambisonics, which I doubt that you're using.
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