[LAU] Questions about LV2

Jeremy Jongepier jeremy at autostatic.com
Tue May 14 09:42:35 UTC 2013


On 05/14/2013 11:34 AM, Julien Claassen wrote:
> Hello everyone!
>    I've got one or two questions about LV2 plugins in general.
>    I've been experimenting with a couple of sound generating plugins,
> using mod-host, i.e. not using the plugins' own UIs. Now I noticed, that
> a couple of plugins did not show all their necessary controls in LV2 ports.
>    Examples are the ZynAddSubFX LV2 plugin
> http://home.gna.org/zyn/zynadd/1
>    or the simple sampler by Rui:
> http://samplv1.sourceforge.net/lv2
>    In Zyn there were no LV2-control to control the engine.

Hello Julien,

The Zyn LV2 port is fairly old, maybe it just doesn't work properly 
anymore with the current LV2 standard.

  the sampler
> offered a fair deal of controls, but didn't allow me to sample or load a
> sample.

Afaik samplv1 doesn't allow you to load a sample when not using its own 
GUI. And it doesn't have a record feature either.

Regards,

Jeremy

  I could connect an instrument to the input ports and apply the
> effects (chorus, flanger, phaser and delay) to it.
>    So: is there - in theory - an LV2-port type, that allows sending
> strings - i.e. filenames. Is there another standardised way for plugins
> and their UIs to communicate? If not, are there thoughts about such
> things in the LV2 developing community for just such cases, where one
> can't or doesn't want to use the original UIs of a plugin?
>    Warm regards
>           Julien
>
> ----------------------------------------
> http://juliencoder.de/nama/music.html
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