[LAU] multiJACK patch management: the first glimmerings of success

Paul Davis paul at linuxaudiosystems.com
Thu Apr 7 15:15:31 UTC 2016


On Thu, Apr 7, 2016 at 10:53 AM, Markus Seeber <
markus.seeber at spectralbird.de> wrote:

> On 04/07/2016 01:57 AM, Robin Gareus wrote:
> >
> > How would that effectively differ from running at twice the buffersize?
> >
> > That approach just moves the load to two CPU cores. If those two cores
> > can produce the result in a given time, a single core can do the same
> > with twice the buffersize. Identical total latency.
> >
> > 2c,
> > robin
>
> This is called interleaved scheduling and gives a scheduler the option
> to run tasks in parallel by interleaving two (or more) process cycles.
> This differs  from using a double buffer size because the scheduler has
> more opportunity to fill "holes" in the schedule, that are introduces by
> client dependencies in the graph.
>
> Doing this by hand (as described by bridiging multiple jack instances)
> moves the responsibility of interleaving the two jack schedules to the
> kernel scheduler and may theoretically bring better resource usage in
> some special cases, but also has some pitfalls.
>

given that a process callback should NEVER enter the kernel or use any
user-space blocking mechanisms, the only way this could possibly help is
dealing with transitions between clients. it could NEVER result in better
performance if kernel scheduling intervened within a single client's
process callback.

but ... jack2 already runs multiple threads, and will activate clients on
separate cores when appropriate. so JACK2 already does this, which is why
those of us who have been around the block on this for quite some time are
bit skeptical about jonathan's "experiment".

i once considered submitting a paper to Usenix about JACK because if you
forget about audio+MIDI entirely, it still represents a rather interesting
case of user-space scheduling being *more* optimal than anything the kernel
can do. In the 90's i worked a little on what was then a fairly radical
kernel scheduling design ("scheduler activations") that attempted to get
the benefits of both kernel scheduling and user space scheduling. in some
respects, JACK (even JACK2 itself, which brings a whole additional layer of
scheduling complexity that I had nothing to do with) represents some of we
learned during the experiments with SA on a real OS, even as it points out
the desirability of a new system call that hands the processor to another
thread directly rather than relying on intermediate objects like futexes.



> The right way to to this, would be to implement this in the sound
> server,


jack (1 or 2) *is* the sound server. there is no kernel sound server. and
if there was, there's no evidence it could any better job than jack does,
other than doing direct handoff from thread to thread without relying on
futex/fifo wakeups.
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