[LAU] PSIndustrializer 0.2.7 released

Brandon Hale bthaleproductions at gmail.com
Fri Dec 10 19:12:26 CET 2021

Hello Yury,

I have just played with PSIndustrializer, and have to say, thank you for 
making this kind of physical modeling accessible. It is really easy to 
use and get up and running with some cool sounds.

A couple of things that I think would be cool to have:

-Velocity in the menu go from 0-127 instead of 0.-1.

-An ability to render out a sweep of a parameter. I'm not sure how this 
would be implemented, but it would be nice to be able to render out 
individual velocity samples, for instance. Like, say I want to render 
out 3 different velocity zones for a certain model, I could hit a button 
to split samples between three velocities and it would render three 
samples. An ability to do this, but with every parameter would be 
awesome, because then I could easily plug this into my sampler and get 
going with samples quickly.

These are just my initial thoughts about the software, but I can't wait 
to have an instance where I need some pipe sounds and have to rely on 

Thank you for your hard work,

Brandon Hale

On 12/9/21 13:44, Yury Alyaev wrote:
> Hi all,
> Industrializer generates synthesized percussion sounds using physical 
> modelling. The range of sounds possible include but is not limited to 
> cymbal sounds, metallic noises, bubbly sounds, and chimes. After a 
> sound is rendered, it can be played and then saved to a .WAV file.
> I think Power Station Industrializer v0.2.7 is matured enough to be 
> released :-) It contained only few minor changes compared to the 
> latest pre-release, but is tested well.
> You can download it here: 
> https://sourceforge.net/projects/industrializer/files/
> 0.2.7 release contains the following main new features (compared with 
> v0.2.6):
> - Discretization rate selection for both playback and WAV export
> - Improved accuracy of setting some parameters
> - Rendering and playback can be interrupted. Playback can be retrigged 
> at any time
> - Both actuation and sampling nodes are made selectable. This facility 
> allows you to vary somehow the timbre of the sound and even create 
> stereo samples with some phasing effects. Although Industrializes 
> cannot directly deal with stereo samples, you can first render and 
> save a sample, then change the sampling node without touching the 
> other parameters and render another sample, after that use these 
> samples as left and right stereo channels.
> Regards,
> Yury.
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