On Mon, 16 May 2016, Andrea Del Signore wrote:
> I've been knocking my head against a wall for more than a year trying to
> figure out how to correctly mix two streams of audio while using
> libsndfile for input and libao for output. My main requirement is that
> I cannot assume anything about the output drivers -- that is, I cannot
> depend on the output driver (ALSA, OSS, Sun, etc) being able to do the
> mixing for me. Many of my target platforms lack any sort of mixing
> services. I need to do this myself. I tried starting a mixer/player
> thread that would work in a producer/consumer relationship with one or
> two audio file decoder threads. I can play one sound at a time just
> fine. When I try to do both, I get distortion followed by a segfault.
Hi,
not sure if I understood correctly: do you just want to mix N files?
Like you I'm learning libsndfile and libao so this is my attempt to mix some audio files:
http://pastebin.com/dm7z8b3Z
HTH,
Andrea
P.S.
Can someone explain line 88 (I already read the sndfile FAQ)?
I'm not simply trying to mix two files. My main project is a game engine in which two sounds are allowed at any one time. For instance, there can be constant background music punctuated by sound effects. I can't get these to mix correctly.