Hi,
I've been trying to come up with a nice program architecture for a live performance tool (Audio looping etc),
and I've kind of hit a wall:
Input will be taken via OSC, the "engine" will be written in C++, and the GUI is up in the air.
I've written most of the engine, (working to a degree needs some bugfixes), and now I've started implementing
the GUI in the same binary. Ie: its all compiled together, double-click it and it shows on screen & loads JACK client.
The GUI code has a nasty habit of segfaulting.. which is also killing the engine. That's a no-go for live performance.
The engine is rock solid stable. So its the fact that there's the GUI thread running around that's segfault-ing things.
So I'm wondering if it feasible to keep the audio/other data in SHared Memory, and then write the GUI in Python reading
from the same memory? Is this concidered "ugly" design? I have no experience with SHM, so I thought I'd ask.
The other option I was concidering is writing the front-end GUI part using only info obtained from OSC, but that would
exclude the waveforms of the audio, and lots of other nice features...
Help, advice, laughter etc welcomed :-) -Harry