Am 20.10.2014 13:26, schrieb Philippe
Coatmeur:
Hello Harry;
On 20/10/14 09:07, Harry van Haaren
wrote:
Oh, I get that, believe me. The info I need is around that ; I
wish your sentence had started earlier, like so "in port_event(),
given this class declared like this and an objet wid
instantiated like this, we do this (...)"
From my port_event() I point to my UI object via the LV2UIHandle.
this object is a NTK widget (or so I hope, read on). So if I get
a:
error: ‘class KisWidget’ has no member named ‘value’
(it's pretty explicit)
It means the class KisWidget has no member named "value" I guess
we can agree on that ;)
It must be that I did not declare my Widget class as a proper NTK
widget. The declaration is at line 25 in this
file. The instantiation of the widgets (a FL_Dial and 5
FL_Slider) is at line 96 in this
file.
Now for the direct questions:
- Is it a proper NTK widget class declaration, that would
expose a value() method?
- Are those proper NTK widget class instances?
Thanks for your patience
--Phil
I never use FLTK, but I guess that is something essential.
You need to declare your control widgets in the class
KisWidget, not in the constructor of the class.
in class KisWidget write
Fl_Slider* ReleaseButton;
in the constructor Widget::Widget(void* parentXwindow) write
ReleaseButton = new
Fl_Slider( 220,5,35,100,"Rel");
Then you could access the widget pointers in kis_gui.cpp like that
static void port_event(
self->widget->ReleaseButton->value(value);
ReleasButton is a NTK widget, not your class KisWidget.
(Just pseudo code here, it isn't exact syntax)
Still, I never use FLTK, I just wonder if
you didn't need a deconstructor to delete the widgets instances
which have created with "new" ( Like you need to do in GTKmm)?
Did FLTK manage the memory?