-------- Forwarded Message --------
On 17/10/14 15:56, Harry van Haaren
wrote:
Also each time the
UI is opened, the widgets are reset at maximum (not the
values).
Hi Phil,
Glad to see you're excited and working hard on learning
LV2! Checkout the example plugins: they show how things
work.
In the UI, there is a port_event() function. It tells
the UI what port changed, and what its current value is. Use
this to do widget->setValue( newValue ); and you're done
;)
For this I had to write my own
int setValue(int value) {
// this->scrollvalue(value);
cout << "Called with value " << value
<< endl;
}
And it does get called by
port_event() now
- what do I put in this setValue() in order to actually
update the widget value?
There is a
int scrollvalue(int pos,int size,int first,int
total); in Fl_Slider.H but can't call it from the class,
witch is
not
explicitely extending Fl_Slider from what I can see... Is
it?
Thanks everybody
--Phil
PS - Apparently Sorcer is using AvTK on top of FLTK, I was under
the impression that Sorcer's UI was using NTK, am I mistaking?
Eg (from OpenAV's ArtyFX, Bitta plugin)
How
can I get the control ports values from the UI
perspective?
In answer to your Q, how to "get", you don't: you're told
when there's a new value.
HTH, Cheers, -Harry
--
Philippe "xaccrocheur" Coatmeur
http://bitbucket.org/xaccrocheur / https://github.com/xaccrocheur
http://opensimo.org/play/