Hi Experts.
I wanna normalize my sound stream by loudness (energy / pressure / intensity) , not by peaks.
How i do it ?
Is available Jack plugin for so what ?
What is (we hear as) "loudness" ?
RMS or +(average) or something else ?
Is somewhere available examples how to calculate RMS ?
Is it done simlpe by :
int i, n; double sums, rms;
sums=0.0; n=10; rms=0;
for(i=0; i<n;i++)
{ sums = sums + ( (double)i * (double)i ); }
rms = sqrt(sums / n);
printf(" rms = %12.12f\n\n", rms );
Is so sipmple algo good enough for frequencies > 10 kHz ?
How to calculate RMS with hi-precision for frequencies > 10 kHz ?
With inerpolation or so ?
What is reference ( 0dB ) RMS for example for 16bit PCM signal 1024 samples ?
sqrt( 1024*(0x7FFF ^ 2) / 1024 ) == sqrt( (0x7FFF ^ 2) ) == 0x7FFF
Is it simple 0x7FFF (32000 dec) ?
How to calc RMS for stereo signal ?
So , or somehow else ?
for(i=0; i<n;i++)
{ ....
sums = sampleL/2 + sampleR/2;
}
In case operating with float point, what should be a bit faster, / 2 or * 0.5 ?
How to gotta RMS value in dB ?
20 x log10(Measured/Reference0_dB)
or 10 x log10(Measured/Reference0_dB) ??
Im just physics student and im new in DSP,
so pleaz no angree about simple or stuppid questions.
Any examples and hints welcomed.
Many Tnx in advance.
Alf
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